Mar 29, 2017 Hello and good morning, afternoon or evening. On this occasion I have dedicated the time to write a somewhat unusual article in this community of war thunder or at least with regard to STEAM. I have to thank and perhaps curse at the same time my colleagues who insisted that I make this article.
The Complete Air Tech Tree Rework, Revision 2: Decompressed BRs, Plane Additions, and new Air Spawns
It’s been nearly two years since we posted the first revision of the Air Tech Tree Rework back in September 2017. Since then, a lot of things have changed for War Thunder, namely the expansion into the supersonic era of aviation, addition of advanced A2A and ATG weapons, and of course, an ever-shifting meta within the game. As a result, /u/senfwurst and I have seen it fit to update our original project and keep it relevant to the new age of aviation in War Thunder.
Before we dive into the gory details of this project, there are some critical things to bear in mind:
This project and everything it sets out to accomplish is within the context of Air Realistic Battles (although of course, many aspects will translate over to other game modes as well).
Before immediately jumping to look at the tech trees, read the rest of this post first for some important context.
This project is intended to represent the ideal version of what our tech trees and Air RB can be. Everything in it is theoretically possible for Gaijin to accomplish, but likely (re: definitely) won’t be realized due to longstanding issues with the game and oversights by the developer.
Much like the original, the new Complete Air Tech Tree Rework features the following:
Decompresses battle ratings (BRs) by creating a larger BR spread for the matchmaker to work with. All BRs assigned to aircraft are fully reworked and assigned on the basis of their objective performance. This includes aircraft performance from datasheets, flight evaluations, or comprehensive manufacturer calculations of the time period as well as overall aircraft effectiveness based on its weaponry and capability in its intended role. We chose to continue assigning BRs based on objective aircraft performance rather than aircraft efficiency in-game because, as seen throughout the course of WT history, basing battle ratings on player skill via a statistics algorithm is an extremely flawed balancing methodology.
Adds historically significant and notable aircraft from various eras of aviation that aren’t currently featured in War Thunder.
Revises various aircraft to be more historically accurate– either their flight models, armament, 3D models (in respect to armament changes), or other critical components. All revisions or other clarifications for aircraft are denominated by asterisks and an accompanying note on each faction’s tech tree.
Reworks air spawns of many aircraft (i.e. Ta 152s, Hornet, F7F, etc) by way of the Variable Altitude Spawn Point (VASP). This is done to eliminate unfair advantages that are often (arbitrarily) provided to fighters that do not require airspawns to supplant their performance. Note that the VASP system has been significantly reworked since the original implementation; further details about it can be found below.
Hey /r/WarThunderSkins, it's your only active mod reporting in.
This sub has slowed significantly in activity since launch, some 5 years ago. I feel bad for those few here that post but don't get the community response they deserve. So I've reached out to /r/Warthunder, and they're happy to have any and all of your skins posted there!
I will leave this subreddit open as an archive, but as of this post I will begin the process of ending curation of /r/WarThunderSkins. If anyone in this community feels that they could breathe life back into it, please reach out to me and I can help you in the process of taking over the sub, as no other mods are active.
Cheers!